The Personal Disquiet of

Mark Boulton

Blog Category: design

Al Jazeera & Content shelf-life

From speaking at the phenomenal MK Geek Night All Dayer, to launching a project three years in the making for Al Jazeera, the releasing a new design language for one of the oldest university in London, to Mark Boulton Design being nominated in four categories in the Net Awards. It’s been a busy couple of weeks.

Last week, I was up in London visiting a client when I heard that another project of ours was to be launched shortly. It was part of a project we’ve been working on for just over three years: the global design language for Al Jazeera Network digital, with the first two products being launched in Turkey and a beta of the Arabic news channel.

There is so much to talk about on a project of this scale. Here are just a few highlights:

  • Spending time with journalists and the newsroom to understand how news is reported.
  • Working with Al Jazeera during the Arab Spring; from the uprising in Egypt to Libya.
  • Course-correcting throughout the project. Responsive Design wasn’t really a thing three years ago.
  • Designing in four languages – Arabic, English, Turkish and Slavic – when the MBD team primarily speaks one.
  • Adopting an Object Oriented approach from content through to code. Modular, transferrable and scalable. It required a level of detailed thought right down to how content types were defined in the CMS.
  • Working with three development partners across three independent content management systems.

I could go on and on. And I probably will at some point. Needless to say, none of the above could achieved without a patient, smart and agile client-side team. Good job the Al Jazeera team are just that.

There are many buzz words you could label this project with: content-first, responsive, atomic, OOCSS. Again, I could go on. But the one thing that was first, central and always through prototyping and early strategy was good research. It was a research-first project. That probably won’t come as a surprise to some of you given we have our own in-house researcher, Emma. What may come as a surprise, however, is the degree in which that early research led approach laid the foundation for a fundamental shift in how Al Jazeera thought about their content.

Content shelf-life.

Many news journalists think of their content as a few distinct types:

  • Rolling news: Typically taken straight from the wire and edited over time to fit the growing needs of the story.
  • Editorial: Longer form piece. Still highly topical and timely.
  • Op-ed: Opinion piece from a named author.
  • Feature: A story. With a beginning, a middle and an end. Long-form content, and not necessarily timely.

These can all be mapped to timeliness; both in terms of how long they take to create and their editorial time-life. The more timely a piece, the shorter it takes to create and the shorter the shelf-life.

  • Rolling news: timely, short shelf-life.
  • Editorial: timely, long-form, short to mid shelf-life.
  • Op-ed: Long-form, mid shelf-life.
  • feature: Long-form, long shelf-life.

Publication schedules are often focussed around this creation with journalists having several pieces of the different types in various degrees of completion to various deadlines focussed on different stories. This is a comfortable mental model, one that newspapers have been arranged around for decades. But it isn’t necessarily how users of websites look for content. Users will not typically look for a type of content, but will look for a context of a story first: the topic.

The new information architecture of the Al Jazeera platform has been built around a topic-first approach. But also, the modular content and design allows for the rapid changing of display of the news as a topic or news story moves through the various content types. It’s a design system, connected to a CMS that accommodates what news naturally does. It changes.

The Design System

The whole platform is built on top of Gridset using modular design principles. The content is modular and multifaceted, designed for re-use, as is the design. For years now at Mark Boulton Design, we’ve not designed websites, but an underpinning design system with naming conventions, rules, patterns. This is particularly useful when many CMS software thinks of content objects in this way. Our systematic thinking can applied all the way through CMS integration. Software engineers love designers giving them rules.

It’s funny, we seem to have just discovered this in web design, but many other design disciplines have been approaching their work in this way for decades. Some for centuries. Take typography, for example. The design process of creating a typographic design is systematic thinking at its purest. Designing heading hierarchies and the constituent parts of written language can be approached in an abstracted way. This is exactly the right approach when designing for other languages.

Arabic has obvious challenges for an English-speaker. Not only is it written right to left, but the glyphs are non-roman. To approach this as a English-speaker, we needed to create tools and process to help. Words no longer look like words, but shapes of words. Page designs no longer look like familiar blocks of text, type hierarchy and colour. We saw form more than we saw function.

Just the start

Three years is a long time to work on a project. I’m so delighted to finally see the design system in the wild. For such a long time, we only saw it in prototype form, but you can only take prototypes so far. We needed to pressure-test content types, see where it breaks, adjust a hundred and one small details to make it work. All of this just underpins the fact that now the system is being rolled out, there needs to be changes made every day to evolve the system. This is the web after-all. It’s a feature, not a bug.

Filed in: Design, Projects, Al jazeera. on January 28th, 2014

Running ragged

In my fourth article for 24ways over the years, I wrote about typesetting the right rag.

One of the first little typesetting trips I was taught – in my internship at an advertising agency – all those years ago, was how to make text fit within a given space, but still read well. This involved a dance of hyphenation, letter-spacing, leading and type-size. But a crucial ingredient of this recipe was the soft-return.

Scanning a piece of text I was looking for certain criteria – or violations – that needed a soft-return (or, in Quark XPress, shift-return). Using those violations, I would typeset the right-rag of the piece of text, and then use hyphenation, and what-not, to tease the rag into as smooth a line as possible. All whilst ensuring the content was pleasurable to read. In a perverse kind of way, I always enjoyed this part of the typesetting process.

My article on 24ways is about how we can apply this thinking to the web, where the inherent lack of control on the medium means we have to apply things in a slightly different (read: clumsy) way.

Emma read the article this morning and pretty much summed up the way I feel when I read text sometimes.

“Another article by @markboulton which gives me a glimpse into how broken the world looks through his eyes” – Emma Boulton

Just like a musician listens to music, I view text in a different way to most people. I just forget that I do it most of the time.

I can hardly believe that 24ways has been running since 2005. In the web years, that’s like 72 years ago. It’s a credit to Drew, Brian, Anna, and Owen. It’s not easy running this year in, year out, on a daily publishing schedule for a month. Hours and hours of work go into this, and we should all be thankful for their time and effort. Oh, and let’s not forget Paul, who has given 24ways a lovely redesign this year (you can read more about that on his blog)

Filed in: Typography, 24ways, Design. on December 24th, 2013

Design Abstraction Escalation

What are we losing by abstracting our design processes? Could it be as fundamental as losing a sense of humanity in our work?

A few years ago, Michael Bierut, wrote about a natural progression in a designer’s career.

“The client asks you to design a business card. You respond that the problem is really the client’s logo. The client asks you to design a logo. You say the problem is the entire identity system. The client asks you to design the identity. You say that the problem is the client’s business plan. And so forth.”

He calls this Problem Definition Escalation. Where a designer takes one problem and escalates it to a ‘higher’ plane of benefit and worth – one where it will have greater impact, and ultimately, make the designer feel like they’re doing their real job.

Constituent parts

Designing in a browser, in your head, on paper, on a wall, on post-it notes. It doesn’t really matter. What matters is the work. Is it appropriate? Does it do the job well? Will you get paid for it? Does the client understand the benefits?

Really. Who cares how you get there? We’re all coming around to the idea that designing responsive web sites in Photoshop is inefficient and inaccurate (if things like web font rendering matter to you).

Let’s look at the arguments:

  1. For those familiar with the tools, designing in Photoshop is just as efficient as designing in code.

  2. I design using the tools of least resistance. Preferably a pencil, sometimes Photoshop, and a lot of HTML. Photoshop is my tool of choice for creating website designs.

  3. Presenting static visuals to clients is different than using them as a tool yourself as a means to an end.

All of that is good news. Good for clients. Good for the work. Good for us.

A natural result of this is abstraction.

Design patterns are everywhere. The often-repeated chunks of content that we find ourselves designing and building time and time again. User’s get used to seeing them in certain ways, and over time, perhaps their performance is hindered by deviating from the norm. We see this all the time on e-commerce websites, or in new user registrations. Over time, we all collect these little bits of content, design and code. They build up, and eventually they need organising.

Why not group them all together, categorise them, and iterate on them over time? Throw in your boilerplate templates, too. Maybe group them together as a ‘starter kit’ with included navigation, indicative content – for different types of sites like ecommerce, blogs or magazine sites?

And… wait a second, you’ve got all you need to churn out site after site, product after product for clients now. Excellent. All we need to do is change the CSS, right? Maximise our profits.

No. It’s not right.

Conformity and efficiency have a price. And that price is design. That price is a feeling of humanity. Of something that’s been created from scratch. What I described is not a design process. It’s manufacturing. It’s a cupcake machine churning out identical cakes with different icing. But they all taste the same.

Documenting things that repeat is an important thing to do. I have my own pattern library that I’ve been adding to for years now – it’s an electronic scrapbook where I take snapshots of little content bits and bobs that I find interesting, and that keep on cropping up. It’ll never see the light of day. I’ll never use it on a project, because what I’m doing is building up a head full of this stuff so that when a problem presents itself, I will have a fuzzy recollection of something – maybe – that is similar. Instead of going straight to my big ‘ol database of coded examples, I’ll try to recreate this little pattern from memory – and that’s when something interesting happens.

Recreating something just slightly differently – from memory – means you end up with something new.

That’s why I wanted to be a designer, after all. To create new, beautiful things.

Filed in: Design, Design patterns. on December 12th, 2013

The Business of Responsive Design

Responsive design affects a lot more than just our website’s layout. From content, and how it’s created, to the structure of teams and organisations can all be affected by the processes responsive web design brings.

This post is a rough transcript from my talk at Handheld Conference last week in Cardiff on just that.

Opening slide for talk on the Business of Web Design

I’ve a confession to make. I’m an armchair mountaineer. I’m too much of a coward to actually put myself in the type of risk mountaineers do, but for the last decade or so, I’ve been reading as many mountaineering books as I could get my hands on. And I’d like to start by telling you a famous story of Alpine mountaineering.

The Eiger Nordwand in the Bernese Alps in Switzerland. An 6000 ft, vertical, concave face perpetually shrouded from the sun. Facing North, the Eiger’s north face has been the scene of some of the Alp’s greatest mountaineering victories, as well as perilous catastrophies.

The North face of the Eiger

This is the North Face of the Eiger in the Bernese Alps in Switzerland. The Eiger (meaning: Ogre) is a staggeringly difficult face to climb. Nearly two vertical miles high of ice-coated loose rock. It’s a treacherous place. It’s also the place I proposed to my wife in 2003. But that’s another story. The story I’m going to tell you starts in 1936.

Andreas Hinterstoisser, a talented German climber, in the meadows below the Eiger enjoying the sunshine.

Andreas Hinterstoisser

In the winter of 1936, Andreas Hinterstoisser (pictured), Toni Kurtz, Willy Angerer and Edi Rainer set about tackling the face of the Eiger – then unclimbed. They’d established the rough route, and after a day had reached an impassable, sheer area of rock just underneath the Rote Flüh – a prominent feature on the face.

Let’s leave that story there for now and come back to it later.

Let’s talk about responsive design.

Responsive design has changed my work and, ultimately, how I do business. This talk is about how it’s done that. But before I do that, I’d like to tap about the definition of responsive design.

If you talk to some people, responsive design is just fluid grids and media queries. To other people, it’s that your website fits on a tablet or mobile phone and changes to adopt. To others, it’s the way to save money by consolidating teams. Responsive design – like AJAX, or Web 2.0 – has become a buzz-word to represent a change. A change in our industry. A change in the way people are consuming content. That’s the type of responsive design I’m going to talk about.

I’m going to talk about three specific areas of how it has challenged the way we work at Mark Boulton Design.

1. Structured content

It’s strange to think that there was a time on the web where content was a second-class citizen. As a student of editorial design, I’ve always found this odd. In the past, whenever I heard ‘content is king’, my response was generally ‘er, yes’.

Responsive design has challenged how we commission, create, edit and design for content. I’d like to talk a little bit about how this has affected two clients of ours. Firstly, our work with CERN.

Different content for different people, at different times, on different devices.

I’ve talked about CERN before at conferences, but not really in this amount of detail. When we started working with CERN a few years ago, the whole project was framed in one sentence by the head of the CERN web team…

We have a content problem.

And they did. They didn’t really know who their audiences were, how to talk to them, or what they wanted. Following months of research, it became clear the audience for the CERN site was comprised of students, scientists, the general public and CERN staff. Interestingly, all of those four large groups had a common need: updates. They wanted to know what was going on. But here is the problem: each group of people needs to hear the same update in different ways. Let’s take an imaginary use-case of an announcement for a new particle that’s been discovered.

For the general public, they are generally learning a lot about CERN from elsewhere. Not on the CERN site. So, they are coming to the site from another trigger – either another website, or the TV, or a magazine or newspaper – and their overall comprehension of the work done at CERN is minimal. The update needs to be worded to accommodate that. But that update also needs to appeal to scientists working in high energy physics and associated fields. They want the detail, in the language that suits them. Already, our one update is fragmented. Throw in students and educators, then our update is going to have to work very hard if it’s just one piece of content.

Therefore in the CERN redesign process, the editorial structure of updates needs to be fragmented and structured in such a way to accommodate different words for different audiences. A responsive design challenge that has nothing to do with how something looks, but how it is structured and how it works in the CMS.

This brings me onto my second point on structured content.

Fractured content

We’ve also been working with Al Jazeera for a few years on redesigning their digital platform. Throughout that process, in just that short space of time, we’ve seen the rise of responsive design and how it affects how content is created and viewed. One example of this is just the process of how news works.

We often think of a news story as a page. A useful, familiar construct. It has a headline, a stand first, some paragraphs and maybe an image or a map. But after studying how their editors work, it became clear that this is not what a news story is. News is always moving.

Drawing of a seed

A story starts as a seed. Something that comes down the wire…

There has been an earthquake in Japan.

Nothing more. Not yet.

Content starts as a seed. Something small. Then grows over time to pull in various content types.

Diagram showing content being pulled together

Then, over time, the story grows and, like a snowball rolling down a mountain slope, more content starts getting attracted to it – maybe a tweet, other articles, images, video, timelines, quotes etc.

Because a news story is not a page. A story is the link between bits of content. The question here is how do we – meaning editors and designers – curate and cajole this content to most effectively tell the story?

Meta Data is the New Art Direction

The answer does not lie only in design. The answer lies in how content is structured and categorised. Meta-data is the new Art Direction.

2. Process

Responsive design has been perhaps most visible in its ongoing challenges to process. How we do what we do is coming under increasing pressure, and here are several ways in which I’ve noticed how.


I started out working in advertising. As a student, I was an intern for a couple of years at an agency in Manchester. Other than the work, one of the things that has become clear now I run my own design business.

When advertising agencies talk about work, they talk about it in terms of accounts, not projects. When you win work, you win an account – for a period of time. An account is commitment over a period of time.

We will work with you on all our projects for 12 months.

This means a client will invest in you, and the time it takes you to learn their business, familiarise yourself with the challenges and give you the space (and budget) to do great work.

Projects are not a commitment. Projects are relatively risk-free.

You will deliver this website for this much money in this time-frame.

Approaching work this way leaves little room for any ongoing commitment, from client or agency. It’s like a first (and only) date. And with that comes a distance.

Over the past couple of years, I’ve seen my peers move from agencies and studies move to products and client-side. In doing so, they are closer to the problems. With the space to move in an agile way without the constraints of any binding commercial relationship. This reminds me of a story from Kevin Spacey about his work on the House of Cards

Kevin Spacey recently gave a rousing talk at The Telegraph in which he talked about how TV commissioning works in the US. He went to all the networks in the US to pitch the show. They were all interested, but each one wanted to do a pilot. A pilot which, in 45 minutes, would establish the major plot-lines, introduce the characters, the love-triangle, the cliff hanger.

Kevin Spacey delivers one of the best talks I’ve ever seen (oh, to be an actor with this sort of delivery!) about why and how the House of Cards was commissioned on Netflix.

“It wasn’t through arrogance that we weren’t interested, but we wanted to tell a story that took a long time to tell. We were creating a sophisticated, multi-layered story with complex character that would reveal themselves over time and relationships that would need space to play out.”

The House of Cards was about the long game.

To me, many web projects can feel like a pilot. Relatively low risk, low on commitment to work together without the time and space for the problems to play out. Proximity to the problem – a hand forced by responsive web design’s challenges – comes from working closely, over a long period of time. An account, not a project. A season, not a pilot.

The project rope-a-dope

In 1974, Muhammad Ali and George Foreman fought in the ‘Rumble in the Jungle’ in Africa. Forman was the favourite having beaten Ali three years before. he was strong. Young. And a great boxer. He was sure to win.

Muhammad Ali vs George Foreman in the ‘Rumble in the Jungle’ in 1974.

Muhammad Ali vs George Foreman

Throughout the fight, Ali let himself get hit on the ropes. To give the impression he was tired, lose, and close to defeat. All the while, he was whispering in Foreman’s ear ‘You’ve got nothin”… ‘nothin”. Forman blew himself up trying to knock Ali out. In the dying moments of the fight, Ali knocked Forman out and won the fight. This technique was coined the ‘rope-a-dope’.

Just going back to my last point for a moment. One of the results from being closer to the problem is that you have more exposure to the mess of design. Making things is messy. And to some people – especially clients, who can expect nice shiny things handed to them – may not be expecting to be exposed to that.

Sometimes they will freak out. And it’s our job to sit back on the ropes and take it on the chin. But, instead of goading them, we should offer words of reassurance. We should shift our process to something that may feel more comfortable. You have to break a few eggs to make an omelette, after all.

Where is the design?

Getting in the browser sooner. Looking at content sooner. Iterate. All of these things have a knock-on to design and how it’s received by a client.

The Fidelity Curve. As a project time-scale increases, so does the fidelity of the design work being done.

The Fidelity Curve

For a few years now, I’ve talked about the fidelity curve. A simple graph to explain to clients that over time, we increase the fidelity of a prototype and slowly layer on the visuals. This is so we can fail quickly on low-risk, low-fidelity work. Mostly this is good and works well, but recently, I had an interesting discussion with a client in which they asked where the design was.

It’s an interesting question, because in this process, the design is everywhere. And unless you take the client along every step of the way – knee deep in the mess of design, being closer to the problem – then how do you manage the expectation that, at some point, a client will expect a presentation, or a reveal’ of how the product will look.

3. The Trend

“I want a responsive…”

As I said, responsive design is a trend. Or, rather, an awakening. As such, a lot of organisations and businesses are behind the curve . But one thing many people aren’t asking (and, I know this because I ask) is ‘is it worth it?’ or ‘Do you really?’

In 2011, our first responsive site was a site for World Skills London. It was a fun project, geared around a single event in London in which 200,000 visitors would attend and watch the various activities in the competition. As part of this project, we designed a responsive map. A cool diagram with a responsive image map that would scale and allow users to get from A-Z in the event by using their phone. Cool.

The World Skills London 2011 Map

Except, during the project retrospective, it became clear that, actually, only 25 people used it. It was not needed.

Back to Hinterstoisser

Let’s go back to the Eiger and Hinterstoisser and three other men trying to climb the North Face. If you recall, after a day or so, they had arrived at a seemingly impassable face of rock under the Rote Flüh. After much deliberation about trying to re-route, Hinterstoisser decided to have a go at traversing the feature. And he succeeded, and with that, opened the gateway to the rest of the face and rest of their climb.

The Hinterstoisser Traverse on the North Face of the Eiger is a 150ft pitch of vertical, and often ice-glazed, rock. Now, with a fixed rope in place, the traverse was undertaken by Hinterstoisser by tensioning a rope high above him and traversing downwards and across.

The Hinterstoisser Traverse

Today, the same traverse is still used across the same slab of rock.

Last week, I did a survey on Twitter about the business of responsive design. After 500 or so responses, it’s clear that everyone is finding everything hard right now. The change is so big, and so rapid, that we’re struggling to keep our heads above water. And this especially goes for those working in-house or clients.

Breaking new ground is always difficult.

But, just like Hinterstoisser, take heart in knowing that what we’re working on right now is a legacy for designers and developers in the months and years ahead.

Filed in: Design, Conferences. on December 1st, 2013

The Lull

There is a storm coming.

For those of you reading this who have experienced a severe weather event know all too well the sequence of events leading up to it. First, there is a warning – either through the media, verbally, or from the old woman in town who can feel it in her bones. Then, there is the sense of it coming, and that can take minutes, hours or days. Either way, there is a feeling of calm before the havoc. Battening down the hatches, preparing your self, property, business and family. Preparation is important in surviving something potentially catastrophic.

I read a post today from the Karen Mcgrane called Responsive Design Won’t Fix your Content Problem. It was nicely validating for me reading what mirrored so many of Mark Boulton Design’s clients, especially over the last eighteen months. The post describes the difficulty organisations are with adapting to their digital content being published across a variety of channels. Reconciling that against existing business and technology structures is hard for big organisations but, in my experience, that’s what’s been happening for the past years.

Responsive design is our storm. Acknowledging the way the web really is, and reconciling it against the plethora of new devices and reading behaviours has been a seismic shift in the creation and reading of digital content. Organisations have been spending the last couple of years coming to terms with it.

Quoting Karen’s article from a recent project she was working on:

Our executives assume that since they made the decision to go responsive, every other decision would just be tactical details. In fact, implementing responsive web design raises issues that strike right at the heart of our business and the way we work. We need to fix our review and approval processes, our content management system, our asset management system, our design standards and governance. We need to clean up our outdated, useless content. But it’s hard to get people to step up to solve these bigger problems, because they don’t think they’re part of “responsive design.”

This exactly mirrors my experience.

What starts out as desire to change for the better, to make a web product responsive, is the start of problem escalation. Before you know it, organisations are talking about needing structured content, but to do that they need a new CMS, but to do that, they have to procure a new CMS and migrate content. Now, that’s not all bad. Organisations have been doing this. Preparing solid foundations on which to create digital experiences for wherever the user may be.

The storm. The critical mass of creating content for an increasingly broad digital space is just around the corner. Are you prepared?

Filed in: Design, Process, Responsive Design, Content Strategy. on November 21st, 2013


I get the content in Word, copy into the various boxes in the CMS and then see how it looks. Normally I spot a few typos, or it doesn’t appear where I want it to, then I have to go back and find the article again – which isn’t so bad, it’s normally at the top. The real pain is when I have to add another link to that list over there. (whispers) Normally I ask James (a developer) to do that for me, though as I can’t do it.

This was a conversation I had with a person recently about how they use their CMS. A real-life content person. I say content person, not ‘creator’ as you may have noticed she doesn’t write the content. She just ‘gets it’. She’s a piece in the publishing workflow. A cog in a machine. And our tools are failing her and are only going to get worse.

In that workflow, there is a bit that’s a clear trend amongst the people I’ve spoken to about this.

then see how it looks.

And that’s the thing, right there.

Since we’ve been using computers to make websites we’ve tried to make them like print. Of course, early on, that was fair enough. It was familiar. We knew the rules and tried to make the web like it. Even now, with the realisation that the web has changed – or rather, we’re being honest to the way the web is. It never really changed, we just tried to make it something it wasn’t – we’re still enforcing a print-like mental model on it. Not necessarily us designers and developers, though. This is coming from people who write and manage content. Just like printing out an email before they send it, they will want to preview a website to see how it looks.

The problem is this: The question content people ask when finishing adding content to a CMS is ‘how does this look?’. And this is not a question a CMS can answer any more – even with a preview. How we use the web today has meant that the answer to that questions is, ‘in what?’.


Let me first off define what I see WYSIWYG. WYSIWYG is not a limited toolbar for adding semantic value to your document. The kind of toolbar you find on Medium, or on Basecamp. As you can see they are similar. They are used for applying semantics to document structure; giving words emphasis, making unordered lists, or numbered lists, making words headlines. However, they’re not there for the user to get creative. They do not change the colour of a word.

When I think WYSIWYG, I think of the Word toolbar. This type of WYSIWYG is for adding tables, images, forms, type and colour. It’s a toolkit to create pages of content. Just like desktop publishing. And that’s the dangerous thing. Content creators are used to having these tools at their disposal so they can craft their document. Why? Because writing isn’t done in a CMS, it’s done elsewhere.

Times -are changing- have changed

It’s been a turbulent few years for web designers and developers. We’ve had to relearn what we’ve created and finally acknowledge – through the timeliness of Responsive Design – that the web is a fluid and chaotic place, and we should be embracing it and not making it like print. We’ve learnt to deal with the loss of control. The problem is, though, our content people are still thinking of pages. They’re still thinking of previewing. Of designing for the desktop. They’re writing in Word and fine with it.

So, that’s the challenge. How can we help people – just as we have – relearn how the web is now?

Just like when people have a content management problem, a lot of people are turning to technology for the answers. And just like content management problems, my experience is software can’t fix it. Because it’s a people problem, not a software problem.

The three places of content management

There are three spaces * for content people – not creators, because not all content people create loads of content. Some just manage it – push it from here to there. Those places are:

  1. A space for writing. For writing and structuring.
  2. A space for management. For adding meta data, workflow, configuration and managing roles and people.
  3. The website space. Basically your website. A place where you begin the access user journey. Or preview your content. Generally the starting points for lots of little administration tasks.
  • There are other spaces, too. The developer space, where the site is administered and created, managed and evolved. Sometimes this is through an administration interface, but not always. Sometimes it’s just through an API.

The problem I see is that the CMS tries to deal with all three spaces equally well. And as such, generally fails to deliver an optimal experience because it’s trying to do too much. What if your content management system was actually three distinct applications designed to work together? Just a thought.

But, back to WYSIWYG.

The issue with WYSIWYG for me is that by using them the content person is considering the content as what they see. But content is more than that. Especially if it has meta data, and is split up and compiled from here and there. A ‘page’ maybe a dynamic template pulling in content from a dozen places. How do you change meta data there?

If we consider the majority use-cases of correcting typos, restructuring slightly, or small on the fly editing, then the smaller toolbars for adding semantic value are useful. But for most use cases, a WYSIWYG is not useful for content people. It’s just familiar.

Inline-access, not inline-editing

One of the other pain points of a complex dynamic website, where ‘pages’ are created with bits of content from all over the place is ‘where the hell do I go to find that bit of content to edit it?’. That is a painful moment in a content person’s daily life. Normally, after watching them, they go off deep into search, or ask someone else who knows better. Accessing these smaller nuggets of logic-based content is problematic. This is why inline-editing and WYSIWYG is coming to the fore – addressing the use case in the live environment.

Why is this a problem?

As I said before, it’s hiding the truth. That being, the content is more than you can see. Instead of inline editing of the content, why not just make the start of that journey a little easier? Why not provide a way of quickly getting to exactly that bit of content with a link? There we will see all of the stuff that is the content but not the words: the display logic, taxonomies, meta data etc. But if we want to change a type, we can do that with our little toolbar.

Not one tool, but many. Not one way, but many.

Structured content is the right way to go. It makes our content portable and malleable. In fact, it makes it much more useful. Slapping a WYSIWYG on top of a form field is not the way to go. That’s not structured. Live WYSIWYG is not the way to go for large-scale websites because it reinforces that content is just what you see. When, in fact, a piece of content could have a whole bunch of other headlines and summaries that would only be displayed in certain contexts, along with meta data and rules. We need access to ALL THE CONTENT and provide simple, little tools to let people make typo changes and apply semantic structure and the like once they’re looking at the content in a staging environment.

‘How does this look?’

should change to:

‘How does this read?’

Device agnostic. Screen size independent and devoid of design. Let’s help content people focus on what the words and pictures are, rather than what the words and pictures look like.

Filed in: Design, Work. on September 3rd, 2013

I'm not a Craftsman

My uncle is a quiet man. He smokes a pipe with a wry smile. Like he knows something you don’t. For years he restored traction engines; huge, victorian, steam-driven machines. He did it for the love of it. I have wondered if he did to escape. Like a lot of men that age, he spent a lot of time in his shed on his own, surrounded by the smell of oil, grease and pipe tobacco. A dusty pile of tabloid newspapers in the corner. Slowly whittling away on a small piece of metal, making some grommet or flange or something.

Sounds romantic doesn’t it?

Now, how many times have you heard web designers and developers talk this way about their work? For me, it’s been increasingly. And personally I find it concerning. For starters, it’s a designer-centric way of working. It’s a selfish exploit to pour love into your work. If you’re working commercially, who pays for that time? You? Well, that’s bad. The client? Well, that’s ok if they see the value. But many don’t.

Giving your work love is not just about giving it time. But, time can often be better spent than whittling away on some nubbin’ or grommet just because you think that’s where you can give the work your love. Your craft.

Over the past few years, I’ve spent more time on projects not whittling. Whittling happens in the very latter stages of work and I really don’t find myself in that place very often. Mostly that’s because the clients I work for have a myriad of big, sticky problems that need working out before you start ‘crafting a user interface’, whatever that means. I’m more often than not in a place where my own job, as a designer, is to not make something I love. But to make something appropriate. Something that does the job well. Something that responds to a hypothesis and serves a need. Not necessarily something loved and beautiful. And that’s ok.

Craft is an emotional word not appropriate to describe the job of designing. It’s too self-centred. Too mired in arts and crafts and puts a difficult-to-measure parameter into the minds of clients.

‘I want a beautifully crafted interface from a passionate designer’

Translates to:

‘I want a self-centred designer to spend way too long on the shiny than actually solving the problem or having the difficult discussions’.

If my uncle was restoring traction engines for a living, he would’ve been out of business. Craft is love. And love takes time. And time is scarce and probably best spent elsewhere.

Filed in: Design, Personal, Work. on July 16th, 2013

The First Website

Twenty years ago today, CERN published a statement that made the World Wide Web freely available. To mark this anniversary, CERN – together with Mark Boulton Design – are starting a project to restore the first website and the associated assets of the World Wide Web project.

I first started using the internet in about 1988. I had a mate whose dad worked for IBM so he had an early PC connected – via the phone line – to a rather sophisticated little modem. The internet wasn’t the web back then, it was a mix of bulletin boards, rudimentary email clients and IRC. You may think that it was a primitive, but in reality, the prospect of near live discussions and collaborations with people all over the world was pretty incredible. As friends do, we lost touch, and my connection to the internet was lost with it. I did other things: failed my A-levels, learnt martial arts, chased girls, learnt the guitar and went to art college. My connection with internet picked up again in 1994. And, oh boy, was it a different place entirely. In just a few short years, the web went from idea to proposal to freely available. And the world was changed forever.

As web designers and developers, we spend a lot of time trying to explain the difference on the web. “It’s not TV, it’s certainly not print” (oh, no, it’s definitely not that). The web is its own thing. But unlike other media – ones which have physical artefacts, which get left behind to rot, to be found and stuck on a shelf in a museum – the web doesn’t have that. Pixels don’t decay, they just disappear. Forever.

Preserving our digital heritage is as important as preserving our physical heritage. There are a few people and organisations in the world who get this: The Long Now Foundation and, to name a couple, but I’m not sure that’s enough. The need to preserve must come from our desire to learn from the past. I have two young children and I want them to experience the early web and understand how it came to be. To understand that the early web wasn’t that rudimentary but incredibly advanced in many ways. Currently, it’s impossible to do that. And, together with CERN, that’s what we’re hoping to provide.

From today, we’ve started work on the project objectives. The talented web team at CERN have already reinstated the first URL and uploaded a version of the website from about 1992. The restoration has begun.

To keep up to date on the project you can read the project blog where we’ll be posting updates on progress. You can also follow on Twitter @thefirstwebsite.

Read the announcement from CERN and two opinion pieces from Robert Cailliau and Vint Cerf

Filed in: www, Design, Mark Boulton Design, Work. on April 30th, 2013

UI is visible. Type is visible.

In 1955, Beatrice Warde gave a presentation to the Typographer’s Guild in London (now, the International Society of Typographic Design) which later became an essay titled: ‘The Crystal Goblet, or Printing Should Be Invisible’.

A wonderful piece of writing in which Warde describes the role of typography – or rather the role of the designer - in printing. The general premise is that good typographic design shouldn’t be seen.

When you listen to a song in a language you do not understand, part of your mind actually does fall asleep, leaving your quite separate aesthetic sensibilities to enjoy themselves unimpeded by your reasoning faculties. The fine arts do that; but that is not the purpose of printing. Type well used is invisible as type, just as the perfect talking voice is the unnoticed vehicle for the transmission of words, ideas.

Let’s take that last point. Morgan Freeman has a memorable, wonderful speaking voice. One that adds colour and weight to the words. His words are not just audible, and understandable, but they are rich with personality. His voice adds to the words he speaks.

I disagree with Warde. Type should not always be invisible, it should be appropriate. Sometimes, it’s a typeface’s job to be overt, loud and suggestive, in order to communicate the content in the best way. But, yes, sometimes typography has to melt away into the background. To support the content and the reader. To help them.

On the web, because we’re quite often presented with long-form text (and by that, I mean more than a few paragraphs), we get a little obsessed with body copy. Good typesetting of body copy should be like that of setting a novel; the type should disappear. But, not all typography is body copy, and to consider it in these narrow terms is to do the practice of typographic design a huge disfavour.

Whenever we design with words, we’re designing with type. And words are not always long form paragraphs designed to be very easy on the eye. Sometimes it’s a logotype, a button, a richly designed layout, a data table or form. The application of typographic design is just so broad that to say it all has to be invisible is to imply the goals of typographic design are the same across the board.

Legibility is a baseline requirement for typesetting anything. It’s like edible food. It shouldn’t really be a measure of what is good or not. Just like audibility and comprehension are baseline requirements for speech. There is more flavour in words; spoken or printed. There is more flavour in type, that if applied well, transcends content from being merely legible, to that of being pleasurable. After all, that’s why we have different typefaces: each brings with it characteristics that flavour the words.

Nick Cox says in his article, ‘Typography should be visible’:

In my opinion, there is merit to visible typography because in the hands of a competent typographer, a text can truly sing. Not because they have left their mark out, but because they have worked their art on the words.

I agree which him completely. It’s the difference between something edible and exquisite. The difference between average and better. Which is why all this invisible, reductionist UI approach is starting to grate on me a little because it suggests we have the same goal for all our work; to make it invisible. It’s more complex than that. It’s an over-simplistic measure of success that is put far more eloquently than in this post from Timo Arnall.

Of course, I say all of this under the one big caveat that, in typography, there are no rules. Just good decisions. But, let’s make some decisions shall we? Not make everything invisible because, apparently, that’s the way it should be.

Filed in: Typography, Design, Invisible design, Critical thinking. on March 14th, 2013

Design is veneer

On the run up to Christmas, that wonderful annual advent calendar 24 Ways published an article called: How to make your site look half decent in half an hour . In some designer quarters, this was jumped upon as a load of unconsidered twaddle written by a developer who shouldn’t be dishing out design tips. Aral Balkan took this task and has written a great article that follows my thinking as to what ‘design’ is. All good. But, I’d like to comment on what I thought that 24 Ways article was about, and really the indication of a perception of design across web professionals.

For the past few years, I’ve been teaching a workshop based on my book, Designing for the web, to lots of web people, but mostly to developers, front-end devs, UX folk and project managers. All of them have come along to the workshop to learn just one thing:

‘How do I make this thing I’ve done look less shitty?’

Now, if you’ve read my book, or my blog for a while, you’ll know that I see design as a holistic practice; a practice of understanding content, of audience needs and goals, of brand, of psychology, and, of making things look less shitty. As much as designers would like to think we’re the guardians of all things considered practice, taste, and learned process. We’re really not. Some of the best designers i’ve worked with have embraced the passionate learning of students and amateurs. People who are not interested in becoming professional designers, but want just enough knowledge about an aspect of design to make their thing better: be it their resume, their website or their father’s cafe menu.

Getting stuck in

There is nothing wrong with getting stuck in. I’m not a carpenter, but I’ll get stuck in and learn and renovate my bathroom. I’m not a bike mechanic, but I’ll learn enough to maintain my road bike. I’m not a developer, but I’ll hack around with a bit of PHP to get to where I need to be. Many people would not class themselves as designers, but they can arm themselves with techniques to make themselves better at an aspect or technique of design.

There are many ways to Define The Damn Thing, but for me, design is really just the result of a bunch of questions and answers. These questions may be asked by the materials you’re working with, the constraints of the project, or the audience you’re designing for. They may be big questions such as ‘how can we increase quarterly revenue by redesigning this checkout procedure?’ Or, they may just be small questions like: ‘how can I make this content just look a little less shitty?’. These are both equally valid questions.

The answers to these questions are design. Some answers are big. Some are difficult. Some seem like magic. But most, in my experience, are well-trodden cowpaths of practiced techniques. Simple little things we do to make less shitty things.

So, design is veneer. But Aral is right, it’s not just veneer. Even if you wanted it to be, visual design is not a thing, and we should be mindful to not present it as such. But that’s not to say we shouldn’t help people who aren’t designers make less shitty things by giving them a few hints and tips along the way.

Filed in: design. on January 15th, 2013

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